William Lawson

Description:

William Lawson
Human Male Strong Hero 3

Representing Aaron Hartley

Strength 17 (3)
Dexterity 16 (
3)
Constitution 13 (1)
Intelligence 16 (
3)
Wisdom 12 (+1)
Charisma 9 (-1)
Size: Medium
Height: 6’ 1"
Weight: 170 lb
Eyes: Red
Hair: Light Brown
Skin: Tan
Talents:

Melee Smash
Improved Melee Smash
Total Hit Points: 20

Speed: 30 feet

Armor Class: 20 = 10 +6 [tactical vest] + 2 [class] +2 [dexterity in armor]

Touch AC: 14
Flat-footed: 18
Initiative modifier: +3 = +3 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +4 = 1 [base] +3 [dexterity]
Will save: +4 = 1 [base] +1 [wisdom] +2 [iron will]
Attack (handheld): +6 = 3 [base] +3 [strength]
Attack (missile): +6 = 3 [base] +3 [dexterity]
Grapple check: +6 = 3 [base] +3 [strength]
Reputation: +0 = 0 [base]

Action points: 17 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning]

Knife [1d4, crit 19-20, range inc 10 ft., 1 lb, one-handed, piercing]

Metal Baton [1d6, crit 19-20, 2 lb, one-handed, bludgeoning]

Stun Gun [1d3 special, crit 20, 1 lb, one-handed, electricity]

Tonfa [1d4, crit 20, 2 lb, one-handed, bludgeoning]

Tactical Vest [medium; +6 AC; max dex +2; check penalty -5; 10 lb.]

Adventurer (starting occupation)

Climb
Jump
Feats:
Armor Proficiency (light)
Armor Proficiency (medium)
Brawl
Iron Will
Combat Martial Arts
Simple Weapon Proficiency [free]
Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 3 =
+3
Bluff Cha -1 =
-1
Climb Str* 10 =
+3
+6 +1 [Adventurer]
Computer Use Int 3 =
+3
Concentration Con 1 =
+1
Craft (Structural) Int 3 =
+3
Craft (Visual Art) Int 3 =
+3
Craft (Writing) Int 3 =
+3
Diplomacy Cha -1 =
-1
Disguise Cha -1 =
-1
Drive Dex* 3 =
+3
Escape Artist Dex* 3 =
+3
Forgery Int 3 =
+3
Gamble Wis 1 =
+1
Gather Information Cha -1 =
-1
Hide Dex* 3 =
+3
Intimidate Cha -1 =
-1
Jump Str* 10 =
+3
+6 +1 [Adventurer]
Knowledge (streetwise) Int 5 =
+3
+2
Knowledge (tactics) Int 9 =
+3
+6
Listen Wis 1 =
+1
Move Silently Dex* 3 =
+3
Navigate Int 3 =
+3
Perform (Act) Cha -1 =
-1
Perform (Dance) Cha -1 =
-1
Perform (Keyboards) Cha -1 =
-1
Perform (Percussion) Cha -1 =
-1
Perform (Sing) Cha -1 =
-1
Perform (Standup) Cha -1 =
-1
Perform (String Inst.) Cha -1 =
-1
Perform (Wind Inst.) Cha -1 =
-1
Repair Int 7 =
+3
+4
Research Int 3 =
+3
Ride Dex 3 =
+3
Search Int 3 =
+3
Sense Motive Wis 1 =
+1
Spot Wis 1 =
+1
Survival Wis 4 =
+1
+3
Swim Str** 9 =
+3
+6
Treat Injury Wis 1 =
+1

  • = check penalty for wearing armor

Human

Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Class HP rolled
Level 1: Strong Hero 8
Level 2: Strong Hero 5
Level 3: Strong Hero 4

If you are using the wealth system from the core rulebook, roll 2d4 and add +1 (Adventurer).

Bio:

Allegiances: Australian Special Task Emergency Riot Initiative Combat Krew (6 years under)

Languages: Australian-English

Age: 25

Born in the Guatemalan Islands

Moved to Australia at age 9

Wealth: 9

William Lawson

KSRC PyroneusDawnlight